Considering V-Shift's offensive and defensive capabilities, normal throws should have enough impact to reliably handle V-Shifts, but characters with the invincible abilities mentioned above had an easy way to deal with throws and strikes.Abilities granting invincibility or armor from the 1st frame, as well as low-risk or high-return moves invincible to throws have all been adjusted to have less effective throw invincibility.Alterations to V-Shift's offensive/defensive capabilities:
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